



I've chosen to do silhouettes of the environment and some of the assets which will make up the world because in ZORK: The Remnants, although there are characters, the main character is player defined. The player does have a chance to encounter other survivours in the main game but they could also miss out on meeting them or chose not to involve themselves with him or her. It's the environment which the player will be interacting with the most and sets the game appart from other survival games.
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